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Post by Admin on Mar 13, 2016 17:40:46 GMT
\ Stoora, here is how I am planning on building my Cleric Archer. You can tweak it depending on if you want less Wisdom and more Spell Focuses. This is a pretty quick and dirty list, I don't have Excel reloaded on my computer to post my sheet I fill out. Focusing in Necromancy will improve the DC the enemies will have to beat for spells like Slay Living and Destruction, but if you just focus on Evocation and keep increasing your Wisdom it make even more difficult for creatures to avoid implosions and Firestorm etc etc.
Start @40 @60 Str 12 12 12 Dex 12 12 12 Con 12 12 12 Wis 16 31 46 Int 14 14 14 Cha 10 10 10
AC (bare) 31 AB (bare bow) +38/33/28 AB with buff spells +53/48/43 AB with buffs and War Domain +61/56/51
Skill points at lvl 40 Concentration 43 Discipline 43 Listen 8 Parry 40 Spellcraft 42 Tumble 43
1 Fighter: Toughness, Point Blank, Weapon Focus Long or Short Bow 2 Cleric (until lvl 39): War Domain, Magic Domain 3 Spell Penetration 4 Wisdom 5 6 Greater Spell Penetration 7 8 Wisdom 9 Spell Focus Evocation 10 11 12 Wisdom, Greater Spell Focus Evocation 13 14 15 Zen Archery 16 Wisdom 17 18 Combat Cast 19 20 Wisdom 21 Great Wisdom 1 22 23 24 Max Spell 25 26 27 Epic Weapon, Epic Pentration 28 Wisdom 29 30 Epic Evocation, Great Wisdom 2 31 32 Wisdom 33 Improved Crit, Great Wisdom 3 34 35 36 Wisdom, Improved Combat Casting, Great Wisdom 4 37 38 39 Extend Spell, Great Wisdom 5 40 Monk (Max Discipline and Tumble): Wisdom 41 Cleric (rest of build) 42 Wisdom, Hellball 43 44 Wisdom 45 Great Wisdom 6 46 Wisdom 47 48 Wisdom, Great Wisdom 7 49 50 Wisdom 51 Great Wisdom 8 52 Wisdom 53 54 Wisdom, Great Wisdom 9 55 56 Wisdom 57 Great Wisdom 10 58 Wisdom 59 60 Wisdom, ? [/font HP about 402 @ level 40, should be about 602 @ level 60.
Post By bard4life
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Post by Admin on Mar 13, 2016 17:50:20 GMT
I love to play a Rogue and a AA (when I use to play back in 1982 when we were in Germany and played with pen and paper her name was Sheba) so found this build so playing one on my server so here the Class I found)
Posted Tuesday, 28 June 2005 11:52PM (GMT) I've been playing through the OC with Aquion Charlemagne's Rogue/Wiz/AA build, and I love it, but I felt it was missing something: Crippling Strike. So I screwed around with the post-epic leveling order and swapped a few feats, and this is what I came up with. It loses EWF and a level of Enchant Arrow, but it gains Crippling Strike and a level of Sneak Attack, and it gets Epic Dodge three levels earlier. I also swapped Mobility out in favor of Weapon Finesse, as suggested by Herbie Shimmer. Overall, I think it's worth it.
Class: Rogue 19/Wizard 1/Arcane Archer 20 Race: Elf Stats: Str 10, Dex 20, Con 12, Int 14, Wis 8, Chr 8 Skills: On Rogue levels, max Disable Trap, Hide, Move Silently, Open Lock, Search, Tumble, and UMD. On Arcane Archel levels, max Hide and Move Silently. On the Wizard level, and every level thereafter, max Spellcraft. Don't take Spellcraft past 20 ranks, and don't take Tumble past 40 ranks. That leaves 18 points for you to play with.
1: Rogue 1 - Point Blank Shot 2: Rogue 2 3: Rogue 3 - Weapon Focus Longbow 4: Rogue 4 - Dex 21 5: Rogue 5 6: Rogue 6 - Rapid Shot 7: Rogue 7 8: Rogue 8 - Dex 22 9: Wizard 1 / Rogue 8 - Dodge 10: AA 1 / Wizard 1 / Rogue 8 11: AA 2 / Wizard 1 / Rogue 8 12: AA 3 / Wizard 1 / Rogue 8 - Imp. Crit Longbow - Dex 23 13: AA 4 / Wizard 1 / Rogue 8 14: AA 5 / Wizard 1 / Rogue 8 15: Rogue 9 / AA 5 / Wizard 1 - Toughness 16: AA 6 / Rogue 9 / Wizard 1 - Dex 24 17: AA 7 / Rogue 9 / Wizard 1 18: Rogue 10 / AA 7 / Wizard 1 - Weapon Finesse, Improved Evasion 19: AA 8 / Rogue 10 / Wizard 1 20: Rogue 11 / AA 8 / Wizard 1 - Dex 25 21: Rogue 12 / AA 8 / Wizard 1 - Great Dex 26 22: AA 9 / Rogue 12 / Wizard 1 23: AA 10 / Rogue 12 / Wizard 1 24: Rogue 13 / AA 10 / Wizard 1 - Dex 27, Defensive Roll, Epic Dodge 25: AA 11 / Rogue 13 / Wizard 1 26: AA 12 / Rogue 13 / Wizard 1 27: Rogue 14 / AA 12 / Wizard 1 - Great Dex 28 28: AA 13 / Rogue 14 / Wizard 1 - Dex 29 29: AA 14 / Rogue 14 / Wizard 1 - Great Dex 30 30: Rogue 15 / AA 14 / Wizard 1 - Self Concealment I 31: AA 15 / Rogue 15 / Wizard 1 32: Rogue 16 / AA 15 / Wizard 1 - Dex 31, Self Concealment II 33: Rogue 17 / AA 15 / Wizard 1 - Self Concealment III 34: AA 16 / Rogue 17 / Wizard 1 35: AA 17 / Rogue 17 / Wizard 1 36: Rogue 18 / AA 17 / Wizard 1 - Dex 32, Self Concealment IV 37: AA 18 / Rogue 18 / Wizard 1 - Great Dex 33 38: AA 19 / Rogue 18 / Wizard 1 39: AA 20 / Rogue 18 / Wizard 1 - Self Concealment V 40: Rogue 19 / AA / Wizard 1 - Dex 34, Crippling Strike
This build is all tested out, so no need to worry about that. Suggestions? Comments?
P.S. Aquion Charlemagne's post is a touch confusing. To make his build as I understand it, use the one posted by Herbie Shimmer on the first page for levels 1-23, and his followup on the second page from level 24 on.
Edited By griphook on 07/29/05 14:32
(NOTE) Sheba was the name I use when I play with Pen and Paper, and she was a Fighter that use a Longbow, I was new at playing and our DM Joe roll her up for me and she was 6'5" LOL WE were in Germany and we play 1982 till 1994 to we Came to the Start My hubby was in the army!!!
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Post by Admin on Mar 13, 2016 17:52:48 GMT
devastating_rogue Epic Character Builds - Devastating Rogue
Created by Brian "Flameoftheabyss" Quah
Master Patch,
Devastating RogueI suspect that you would be surprised at what path I have taken since leaving your foster care and my eventual employ with the Gutter Knives. While I value the hard lessons - both intentional and otherwise - that I learned at the hands of your many followers, I have since found another master. I always felt something viperous writhe in my stomach when you began anew your lessons in skulking, thieving, and murder with a new group of captive children. I could not see the twisting of life at your hands in my more tender years, but now, with ample experience and collected wisdom, I do. This new divine master goes by the name Chokra Broodslayer. When I first heard it, the name seemed to ring with meaning.
We were all your 'family,' were we not sir? I have grown very strong in the craft you had a hand in introducing to me. Very strong indeed. I come for you now, Patch. I will slink in the shadows alongside your best assassins and I will shatter your greatest champions face to face. I no longer fear either the dark or the light. I am not a cutpurse anymore dear Patch; I'm something new.
They call me devastation.
Death follows his path wherever he strides. All but the most wary and hardy fall before his might. Cunning and adept at fighting, it is he who uses the kukri with devastating effect, and inflicts tremendous pain unto his unwary victims.
Hail the Devastating Rogue. Unique, powerful, deadly. The rogue who specializes in raw power rather than in dexterity. This build makes an especially deadly warrior, and virtually anyone caught off-guard is almost certainly assured death. With a maximum of 84d6 sneak attack, high melee damage, and very likely devastating critical hits in his first attack maneuver, he is no laughing matter. Woe to the unwary who cross his path.
Devastating Rogue
Overview Rogue: 36 Fighter: 4
Race: Elf Alignment: Chaotic Neutral
Starting Stats Str: 18 Dex: 16 Con: 12 Int: 10 Wis: 8 Cha: 8
Final Stats Str: 28 Dex: 16 Con: 12 Int: 10 Wis: 8 Cha: 8
Final Skills Hide: 43 Move Silently: 43 Spot: 43 Listen: 43 Search: 42 Tumble: 40 Use Magic Device: 26 Spellcraft: 20
Equipment 2 Kukri Robes/Studded Leather
The uniqueness of this build is the fact that he can deal 84d6 sneak attack damage on his first attack phase, consisting of 3 attacks, if hasted. This is because of the 3 phases of combat per round of the NWN game engine, where attacks are divided into 3 parts, such that this character would get 3 attacks in the first phase (1st second), 2 attacks in the second phase (3rd second) and 2 attacks in the final phase (5th second).
Imagine the surprised look on your opponent's face when he sees many floating texts above his character, such as 'Sneak Attack," "Critical Hit," and the dreaded "Devastating Critical." Envision his extreme shock as his character suddenly drops dead!
Magical items and scrolls are great helpers, since he has a modified Use Magic Device check of 25, enabling him to use all magical items worth 100,000gp and below. Scrolls of Haste and Potions of Speed will prove especially invaluable to him, apart from various other scrolls, wands, and class-exclusive magical items, such as Boots of the Sun Soul, Sequencer Robes, and perhaps Monk robes, which should be easily obtainable for an epic character.
This character works well alone, but even better if he is in the company of melee warriors, as he will be able to fully show his destructive capabilities when flanking opponents with his sneak attacks. Also, in attempt to make up for his lack of Will and Fortitude, he has 20 Spellcraft ranks, which means he gets a +4 bonus to all saving throws against spellcasting.
Sure, he does have his shortcomings as well, but nothing that magical equipment can't handle.
Alternatively, this build could be used with scimitars or rapiers instead, and replacing the Exotic Weapon Proficiency with Knockdown. At a slight cost of attack, the Knockdown feat is gained. However, this is not recommended.
Note: There are both 20th and 40th level bic character files, but the 20th level character is not recommended for use as his powers are yet to be developed. Devastating Rogue Advantages Devastating Rogue
Decent modified attack, deadly Sneak attacks, high regular melee damage, high critical threat (30% chance, 45% chance if keen), high critical damage, and Devastating Critical potential all in one. Excellent stealth and detection. Crippling Strike is easily inflicted Is a decent fighter Decent Reflex save
Devastating Rogue Disadvantages
Relatively low hit points (should obtain constitution-improving items such as Boots of Striding) Relatively low AC for a rogue (should obtain Ring of Protection and Amulet of Natural Armor) Mediocre Fortitude Low Will save
Combat Tips
Buff up with Keen Edge Scroll and Potion of Speed (or acquire items which provide Haste, and Magical kukris with the Keen property) Enter stealth mode Sneak up on an opponent Carve him like a Halloween pumpkin If target miraculously survives, repeat as necessary =)
Character Advancement History
Following is the path of the Devastating Rogue during the first forty levels of his life.
Character Level Class Skill Increases Feat Selection Attribute Increase 1 Rogue 4 Hide, 4 Move Silently, 4 Listen, 4 Spot, 4 Tumble, 4 Search, 4 Use Magical Device, 2 Spellcraft Two Weapon Fighting
2 Fighter Save 2 Ambidexterity
3 Fighter 1 Spellcraft, Save 2 Wep Pro (Exotic) Wep Focus (Kukri)
4 Fighter Save 4
Strength 5 Fighter 1 Spellcraft, Save 4 Weapon Specialisation (Kukri)
6 Rogue 3 Hide, 3 Move Silently, 1 Tumble, 5 Use Magical Device Power Attack
7 Rogue 5 Tumble, 1 Use Magical Device, 1 Spellcraft
8 Rogue 3 Hide, 3 Move Silently, 1 Listen, 1 Use Magical Device
Strength 9 Rogue 2 Hide, 2 Move Silently, 3 Listen, 1 Use Magical Device Cleave
10 Rogue 1 Hide, 1 Move Silently, 5 Listen, 1 Use Magical Device
11 Rogue 1 Hide, 1 Move Silently, 4 Spot, 1 Listen, 1 Use Magical Device
12 Rogue 1 Hide, 1 Move Silently, 5 Tumble, 1 Use Magical Device Improved Two Weapon Fighting Strength 13 Rogue 1 Hide, 1 Move Silently, 3 Spot, 2 Listen, 1 Use Magical Device
14 Rogue 1 Hide, 1 Move Silently, 4 Spot, 1 Listen, 1 Use Magical Device Crippling Strike
15 Rogue 1 Hide, 1 Move Silently, 3 Spot, 1 Listen, 1 Search, 1 Use Magical Device Improved Critical (Kukri)
16 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 3 Search, 1 Use Magical Device
Strength 17 Rogue 1 Hide, 1 Move Silently, 5 Tumble, 1 Use Magical Device Improved Evasion
18 Rogue 1 Hide, 1 Move Silently, 2 Spot, 2 Listen, 1 Search, 1 Use Magical Device Great Cleave
19 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 3 Search, 1 Use Magical Device
20 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 3 Search, 1 Use Magical Device Slippery Mind Strength 21 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 3 Search, 1 Use Magical Device Overwhelming Critical
22 Rogue 1 Hide, 1 Move Silently, 5 Tumble, 1 Use Magical Device
23 Rogue 1 Hide, 1 Move Silently, 2 Spot, 2 Listen, 1 Search, 1 Use Magical Device Improved Sneak Attack I
24 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 4 Search Improved Sneak Attack II Strength 25 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 4 Search
26 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 2 Search, 2 Tumble
27 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 1 Search, 3 Tumble Improved Sneak Attack III
28 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 2 Spellcraft Improved Sneak Attack IV Strength 29 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 2 Search, 1 Spellcraft
30 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 2 Spellcraft Devastating Critical (Kukri)
31 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 1 Search, 2 Spellcraft, 2 Tumble
32 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 1 Search, 3 Tumble Improved Sneak Attack V Strength 33 Rogue 4 Spellcraft Improved Sneak Attack VI
34 Rogue 2 Hide, 2 Move Silently, 1 Spot, 1 Listen, 1 Spellcraft
35 Rogue 1 Hide, 1 Move Silently, 2 Spot, 2 Listen, 2 Search
36 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 2 Search, 2 Tumble Improved Sneak Attack VII, VIII Strength 37 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 1 Search, 3 Tumble
38 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 2 Spellcraft
39 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 2 Spellcraft Improved Sneak Attack IX
40 Rogue 1 Hide, 1 Move Silently, 1 Spot, 1 Listen, 2 Search, 1 Spellcraft I like use dagger == Stoora
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Post by Admin on Mar 13, 2016 18:06:07 GMT
***Here another build..as per request...change it up as you see fit...*** Rreliable_Archer ***As you can see I love playing a Archer I guess it from my old day playing with pen and paper*** Epic Character Builds - Reliable Archer
This uber character was created by our indefatiguable moderator, Christian "Torias" Gillott . His goal was to build a with the best possible ranged attack bonus and base damage. Let's see how the Reliable Archer turned out.
Reliable Archer
Overview Fighter: 10 Wizard: 2 Arcane Archer: 28
Race: Elf Alignment: Any
Starting Stats Str: 14 Dex: 19 Con: 12 Int: 11 Wis: 10 Cha: 8
Final Stats Str: 14 Dex: 38 Con: 12 Int: 11 Wis: 10 Cha: 8
Final Skills Hide: 43 Move Silently: 43 Tumble: 10 Spell craft: 35 Spot: 1
Equipment Longbow Robes
Reliable Archer
Key buff elements of this character are his incredibly high dexterity and plentiful Arcane Archer levels. At level 40, with a mundane Longbow, using Rapid Shot at an enemy within 30 feet, he can unleash the following:
Attacks: +59 / +59 / +54 / +49 / +44 Damage: 1d8 + 21
Surprisngly, the Arcane Archer also has good defensive capabilities. His Armour Class when wearing nothing but a mundane robe is 26. He also has a +5 bonus to saving throws vs. spells due to the Spell Craft ranks, as well as bonuses from the feats Luck of Heros and Iron Will.
With tactical grace, this character can choose the location and timing of his battles. Thanks to excellent stealth abilities, he has +59 to Hide and Move Silently. Character Advancement History
Following is the path of the Reliable Archer during the first forty levels of his life.
Character Level Class Skill Increases Feat Selection Attribute Increase 1 Fighter Tumble 2 (cc), Save 4 Luck of Heros *, Weapon Focus (Longbow)
2 Fighter Save 2 Point Blank Shot
3 Fighter Tumble 1 (cc) Iron Will *
4 Fighter Save 2 Weapon Specialisation (Longbow) Dexterity 5 Fighter Tumble 1 (cc)
6 Fighter Save 2 Toughness, Rapid Shot
7 Wizard Spellcraft 5, Tumble 1 (cc)
8 Arcane Archer Hide 3, Move Silently 2
Dexterity 9 Arcane Archer Hide 2, Move Silently 2 Stealthy *
10 Arcane Archer Hide 2, Move Silently 2
11 Arcane Archer Hide 2, Move Silently 2
12 Arcane Archer Hide 2, Move Silently 2 Resist Fire Energy * Dexterity 13 Arcane Archer Hide 2, Move Silently 2
14 Arcane Archer Hide 2, Move Silently 2
15 Arcane Archer Hide 2, Move Silently 2 Resist Cold Energy *
16 Arcane Archer Hide 2, Move Silently 2
Dexterity 17 Arcane Archer Hide 1, Move Silently 2, Save 1
18 Fighter Tumble 1 (cc) Resist Electricity Energy *
19 Fighter Tumble 1 (cc) Improved Critical (Longbow)
20 Fighter Tumble 1 (cc)
Dexterity 21 Arcane Archer Hide 3, Move Silently 2 Epic Weapon Focus (Longbow)
22 Fighter Tumble 1 (cc) Epic Weapon Specialisation (Longbow)
23 Arcane Archer Hide 2, Move Silently 2
24 Arcane Archer Hide 2, Move Silently 2 Great Dexterity I Dexterity 25 Arcane Archer Hide 1, Move Silently 2, Save 1 Great Dexterity II
26 Arcane Archer Hide 1, Move Silently 1, Tumble 1 (cc)
27 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity III
28 Arcane Archer Hide 1, Move Silently 1, Save 2
Dexterity 29 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity IV
30 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity V
31 Arcane Archer Hide 1, Move Silently 1, Save 2
32 Arcane Archer Hide 1, Move Silently 1, Save 2
Dexterity 33 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity VI, Great Dexterity VII
34 Arcane Archer Hide 1, Move Silently 1, Save 2
35 Arcane Archer Hide 1, Move Silently 1, Save 2
36 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity VIII Dexterity 37 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity IX
38 Arcane Archer Hide 1, Move Silently 1, Save 2
39 Wizard Spellcraft 25 Epic Prowess *
40 Arcane Archer Hide 2, Move Silently 2, Spot 1
Dexterity
Indicates this selection can be changed without affecting the integrity of the overall build. By Stoora
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Post by Admin on Mar 13, 2016 18:07:48 GMT
***The Desert Warrior***
Introducing the desert warrior character build, a warrior suited to the harsh climate of the desert and wielding a scimitar to boot, as well as boasting pretty decent physical statistics/attributes. Strong, tough and mean, they are no slouch when it comes to melee combat or even ranged combat. Essentially, they are best at being front line melee and secondarily acting as backup at ranged combat when necessary. They possess no magic or healing ability as they are strictly a combat character.
Here's a quick look at what the desert warrior actually is.
Quick Stats:
Race: Human
Class: Fighter/Barbarian
Level: 36/4
Alignment: True Neutral or Chaotic Neutral
Armor: Hide Armor or Studded Leather, and perhaps one suit of medium armor with a good dex bonus
Weapons: scimitar (with shield), sling
Starting Ability Scores:
Strength: 15
Dexterity: 13
Constitution: 16
Intelligence: 13
Wisdom: 10
Charisma: 8
Ending Stats:
Strength: 24
Dexterity: 14
Constitution: 16
Intelligence: 13
Wisdom: 10
Charisma: 8
(Added +1 Dexterity at level 4, then boost strength from there the rest of the way.)
Skills:
Concentration: 4 (+2) =6
Discipline: 4 (+39) =43
Intimidate: 0 (+17) =17
Parry: 4 (+39) =43
Taunt: 2 (+16) =18
Tumble: 0 (+17) =17
Standard Level Progression:
1: Fighter Level 1-Snake Blood, Dodge, Weapon Focus (scimitar)**
2: Barbarian Level 1
3: Fighter Level 2-Toughness, Blind Fight
4: Barbarian Level 2
5: Fighter Level 3
6: Fighter Level 4-Weapon Focus (sling), Mobility
7: Fighter Level 5
8: Fighter Level 6-Weapon Specialization (scimitar)**
9: Barbarian Level 3-Power Attack
10: Barbarian Level 4
11: Fighter Level 7
12: Fighter Level 8-Cleave, Weapon Specialization (sling)
13: Fighter Level 9
14: Fighter Level 10-Disarm
15: Fighter Level 11-Knockdown
16: Fighter Level 12-Improved Critical (scimitar)**
17: Fighter Level 13
18: Fighter Level 14-Improved Critical (sling), Resist Fire Energy
19: Fighter Level 15
20: Fighter Level 16-Improved Disarm
Epic Level Progression:
21: Fighter Level 17-Dirty Fighting
22: Fighter Level 18-Spring Attack
23: Fighter Level 19
24: Fighter Level 20-Epic Prowess, Epic Weapon Focus (scimitar)**
25: Fighter Level 21
26: Fighter Level 22-Epic Weapon Focus (sling)
27: Fighter Level 23-Armor Skin
28: Fighter Level 24-Epic Weapon Specialization (scimitar)**
29: Fighter Level 25
30: Fighter Level 26-Epic Weapon Specialization (sling), Epic Fortitude
31: Fighter Level 27
32: Fighter Level 28-Epic Reflexes
33: Fighter Level 29-Epic Toughness 1
34: Fighter Level 30-Epic Toughness 2
35: Fighter Level 31
36: Fighter Level 32-Epic Toughness 3, Epic Toughness 4
37: Fighter Level 33
38: Fighter Level 34-Epic Toughness 5
39: Fighter Level 35-Epic Toughness 6
40: Fighter Level 36-Epic Toughness 7
**Denotes this feat can be changed to reflect whatever weapon you want to pick for this character without detracting from the overall build too much. It could be a short sword, katana or some other melee weapon.
Base Attack: 30
Fortitude: 31
Reflex: 23
Will: 16
Attack Bonus: +38/+33/+28/+23
Build Strengths: Multi-class fighter with barbarian gives the benefits of both to some degree. Lots of feats due to more fighter levels than barbarian levels. A nice round mix of offensive and defensive capabilities. Epic toughness taken 7 times adds 140 extra hit points. The parts which make this build unique to its name are mainly the fire resistance and snake blood feats, with blind fight, dirty fighting, epic fortitude, epic reflexes and toughness being second. Brutally effective in both melee and ranged combat.
Build Weaknesses: No magic whatsoever. Poor will saves so more vulnerable to mind-affecting spells and effects. Strength could be higher, sacrificing great strength feats for epic toughness ones to make a hardier character suited to both the desert and combat alike. Completely horrid at anything involving charisma.
Final Notes: I realize this idea could be done a multitude of ways, but this is my version of the desert warrior. Different combinations of fighter levels versus barbarian levels could be explored, as well as choice of weapons. Or perhaps going straight fighter or straight barbarian could also be an option for those who don't like to multi-class. You could even add weapon master to the mix for further interesting results. The fire resistance feat could instead be taken at epic levels to add more damage resistance if desired while generic poison resistance could be substituted for the snake blood feat at first level. And any number of things could be tweaked, as long as the basic idea stays in place that is.
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Post by Admin on Mar 13, 2016 18:09:23 GMT
*I thought I would post a overall decent build for some of the new players to mess around with*
Cleric 21, Fighter 12, Weapon Master 7
Race: Human
Alignment: Any
Base Attributes:
Str 16 (25) Dex 13 Con 12 Int 13 Wis 14 (19) Cha 8
Clerical Domains: Healing and War
Skills: Max Discipline, Spellcraft, Concentration. Put 4 ranks in Intimidate as soon as possible and then forget about it. Do what you like with the spare
Level Breakdown:
1 - Cleric - Power Attack, Cleave 2 - Fighter - Weapon Focus: Scimitar 3 - Cleric - Dodge 4 - Cleric - Wisdom (Wisdom 15) 5 - Cleric 6 - Cleric - Mobility 7 - Fighter - Expertise 8 - Cleric - Wisdom (Wisdom 16) 9 - Cleric - Spring Attack 10 - Cleric 11 - Cleric 12 - Fighter - Whirlwind Attack - Wisdom (Wisdom 17) 13 - Cleric 14 - Cleric 15 - Cleric - Improved Critical (Scimitar) 16 - Fighter - Weapon Specialization: Scimitar - Wisdom (Wisdom 18 17 - Cleric 18 - Cleric - Great Cleave 19 - Cleric 20 - Cleric - Wisdom (Wisdom 19) 21 - Fighter - Great Strength I (Strength 17) 22 - Fighter - Epic Weapon Focus: Scimitar 23 - Cleric 24 - Fighter - Great Strength II - Strength (Strength 19) 25 - Fighter - Epic Weapon Specialization: Scimitar 26 - Weapon Master 27 - Weapon Master - Great Strength III (Strength 20) 28 - Weapon Master - Strength (Strength 21) 29 - Weapon Master 30 - Fighter - Great Strength IV (Strength 22) 31 - Weapon Master 32 - Weapon Master - Strength (Strength 23) 33 - Fighter - Knockdown, Improved Knockdown 34 - Weapon Master 35 - Fighter 36 - Cleric - Overwhelming Critical (Scimitar) - Strength (Strength 24) 27 - Cleric 38 - Cleric 39 - Cleric - Epic Spell: Greater Ruin 40 - Fighter - Devestating Critical (Scimitar) - Strength (Strength 25)
Final Level Totals - Cleric 21, Fighter 12, Weapon Master 7
Naked AB +33/+28/+23/+18 AB with non-magical Scimitar +37/+32/+27/+22 Naked Saves: Fort: +25 Ref: +17 Will: +25
By Stoora
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Post by Admin on Mar 13, 2016 18:10:45 GMT
Several Players have asked me to post some of my builds. To be honest you need to experiment and play with the feats and try different choices. But if you want a decent overall basic Fighter type class, this is a Classic...
Fighter: 8 Champion of Torm: 10 Weapon Master: 22
Starting Stats Str: 15 Dex: 15 Con: 14 Int: 14 Wis: 10 Cha: 8
Final Stats Str: 26 Dex: 15 Con: 18 Int: 14 Wis: 10 Cha: 8
1 Fighter Discipline 4, Heal 4, Intimidate 2 (cc), Tumble 2 (cc), Appraise 2 (cc) Power Attack, Cleave, Exotic Weapon Proficiency 2 Fighter Discipline 1, Heal 1, Lore 1, Save 2 Weapon Focus (Kukri) 3 Fighter Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Intimidate 1 (cc) Dodge 4 Fighter Discipline 1, Heal 1, Lore 1, Save 2 Weapon Specialisation (Kukri) Strength 5 Fighter Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Intimidate 1 (cc) 6 Fighter Discipline 1, Heal 1, Lore 1, Save 2 Ambidexterity, Two Weapon Fighting 7 Fighter Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) 8 Champion of Torm Discipline 1, Heal 1, Lore 1, Save 2 Strength 9 Champion of Torm Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) Mobility, Spring Attack 10 Champion of Torm Discipline 1, Heal 1, Lore 1, Save 2 11 Champion of Torm Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) Expertise 12 Champion of Torm Discipline 1, Heal 1, Lore 1, Save 2 Whirlwind Attack Strength 13 Weapon Master Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) Weapon of Choice (Kukri) 14 Weapon Master Discipline 1, Heal 1, Lore 1, Save 2 15 Weapon Master Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) Improved Critical (Kukri) 16 Weapon Master Discipline 1, Heal 1, Lore 1, Save 2 Strength 17 Weapon Master Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) 18 Weapon Master Discipline 1, Heal 1, Lore 1, Save 2 Improved Two Weapon Fighting 19 Weapon Master Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) 20 Weapon Master Discipline 1, Heal 1, Lore 1, Save 2 Strength 21 Champion of Torm Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) Great Strength I, Epic Weapon Focus (Kukri) 22 Fighter Discipline 1, Heal 1, Lore 1, Save 2 Epic Weapon Specialisation (Kukri) 23 Champion of Torm Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) 24 Champion of Torm Discipline 1, Heal 1, Lore 1, Save 2 Great Strength II, Great Cleave Strength 25 Champion of Torm Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) 26 Champion of Torm Discipline 1, Heal 1, Lore 1, Save 2 Overwhelming Critical (Kukri) 27 Weapon Master Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) Great Strength III 28 Weapon Master Discipline 1, Heal 1, Lore 1, Save 2 Strength 29 Weapon Master Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) 30 Weapon Master Discipline 1, Heal 1, Lore 1, Save 2 Devastating Critical (Kukri) 31 Weapon Master Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) Epic Prowess * 32 Weapon Master Discipline 1, Heal 1, Lore 1, Save 2 Strength 33 Weapon Master Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) Toughness * 34 Weapon Master Discipline 1, Heal 1, Lore 1, Save 2 Armour Skin * 35 Weapon Master Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) 36 Weapon Master Discipline 1, Heal 1, Lore 1, Save 2 Great Constitution I * Constitution 37 Weapon Master Discipline 1, Heal 1, Lore 1, Tumble 1 (cc), Appraise 1 (cc) Epic Toughness I * 38 Weapon Master Discipline 1, Heal 1, Lore 3 39 Weapon Master Discipline 1, Heal 1, Lore 1, Appraise 1 (cc) Great Constitution II * 40 Weapon Master Discipline 1, Heal 1, Lore 3 Epic Toughness II * Constitution
* are optional
** you can also change the weapon or some of the minor feats to fit your overall choice
By player Avengingangel36
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Post by Admin on Mar 13, 2016 18:12:17 GMT
***Here another build..as per request...change it up as you see fit...***
Starting (ending) Stats:
STR: 17 (32) DEX: 13 CON: 12 WIS: 10 INT: 14 CHA: 8
Leveling:
01: Fighter 1, Weapon Prof Exotic, Weapon Focus (Bastard word), Dodge 02: Fighter 2, Mobility 03: Fighter 3, Expertise 04: Fighter 4, Spring Attack, STR +1 (STR=18) 05: Fighter 5 06: Fighter 6, Whirlwind Attack, Weapon Specialization (Bastard Sword) 07: Rogue 1 08: Weapon Master 1, Weapon of Choice (Bastard Sword), STR +1 (STR=19) 09: Weapon Master 2, Improved Critical (Bastard Sword) 10: Weapon Master 3 11: Weapon Master 4 12: Weapon Master 5, Knockdown, STR +1 (STR=20) 13: Weapon Master 6 14: Weapon Master 7 15: Fighter 7, Improved Knockdown 16: Weapon Master 8, STR +1 (STR=21) 17: Rogue 2 18: Weapon Master 9, Toughness 19: Weapon Master 10 20: Fighter 8, Blind Fight, STR +1 (STR=22) 21: Fighter 9, Epic Prowess 22: Weapon Master 11 23: Weapon Master 12 24: Weapon Master 13, Epic Weapon Focus (Bastard Sword), Great Str I, STR +1 (STR=24) 25: Fighter 10, Epic Weapon Specialization (Bastard Sword) 26: Weapon Master 14 27: Rogue 3, Armor Skin 28: Weapon Master 15, STR +1 (STR=25) 29: Weapon Master 16, Epic Toughness I 30: Weapon Master 17, Great Str II (STR=26) 31: Weapon Master 18 32: Rogue 4, STR +1 (STR=27) 33: Weapon Master 19, Great Str III, Epic Toughness II (STR=28) 34: Weapon Master 20 35: Weapon Master 21 36: Weapon Master 22, Great Str IV, Epic Toughness III, STR +1 (STR=30) 37: Rogue 5 38: Weapon Master 23 39: Weapon Master 24, Great Str V (STR=31) 40: Weapon Master 25, Epic Toughness IV, STR +1 (STR=32)
By Stoora
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Post by Admin on Mar 13, 2016 18:14:13 GMT
***Here another build..as per request...change it up as you see fit...***
Half-Elven (11 Fighter, 27 AA, 2 Bard)
STR: 12 DEX: 14 (32) CON: 16 WIS: 8 INT: 14 CHA: 12
01: Fighter(1): Luck of Heros, Weapon Focus: Longbow 02: Fighter(2): Point Blank Shot 03: Fighter(3): Toughness 04: Fighter(4): DEX+1, Weapon Specialization: Longbow, (DEX=15) 05: Fighter(5) 06: Fighter(6): Called Shot, Rapid Shot 07: Fighter(7) 08: Fighter(8): DEX+1, Knockdown, (DEX=16) 09: Bard(1): Lingering Song 10: Arcane Archer(1) 11: Arcane Archer(2) 12: Arcane Archer(3): DEX+1, Improved Critical: Longbow, (DEX=17) 13: Arcane Archer(4) 14: Arcane Archer(5) 15: Arcane Archer(6): Blind Fight 16: Arcane Archer(7): DEX+1, (DEX=18) 17: Arcane Archer(8) 18: Arcane Archer(9): Improved Knockdown 19: Arcane Archer(10) 20: Fighter(9): DEX+1, (DEX=19) 21: Arcane Archer(11): Great Dexterity I, (DEX=20) 22: Bard(2) 23: Arcane Archer(12) 24: Arcane Archer(13): DEX+1, Great Dexterity II, (DEX=22) 25: Arcane Archer(14): Epic Weapon Focus: Longbow 26: Arcane Archer(15) 27: Fighter(10): Great Dexterity III, Epic Weapon Specialization: Longbow, (DEX=23) 28: Arcane Archer(16): DEX+1, (DEX=24) 29: Arcane Archer(17) 30: Arcane Archer(18): Great Dexterity IV, Epic Prowess, (DEX=25) 31: Arcane Archer(19) 32: Arcane Archer(20): DEX+1, (DEX=26) 33: Arcane Archer(21): Great Dexterity V, (DEX=27) 34: Arcane Archer(22): Great Dexterity VI, (DEX=28) 35: Arcane Archer(23) 36: Arcane Archer(24): DEX+1, Great Dexterity VII, (DEX=30) 37: Arcane Archer(25) 38: Arcane Archer(26): Great Dexterity VIII, (DEX=31) 39: Arcane Archer(27): Armor Skin* (could be replaced with Epic Will) 40: Bard(3): DEX+1, (DEX=32)
Hitpoints: 494 Skillpoints: 232 Saving Throws (Fortitude/Will/Reflex): 27/18/34 Saving Throw bonuses: Spells: +9, Mind Effects: +2 BAB: 29 AB (max, naked): 31 (melee), 58 (ranged) AC (naked/mundane armor/shield only): 31/34
Skills: Discipline 43(44) Lore 12(17) Perform 8(9) Spellcraft 43(45) Taunt 43(44) Tumble 40(51) UMD 43(44)
** seems only two people posting a build? I know I have smart players post your thoughts or ideas....
By Stoora - My 1st build when I started playing NWN online
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Post by Admin on Mar 13, 2016 18:16:08 GMT
Rogue 19/ Bard 20/shadowdancer 1 This player character build (rogue 20/ monk 20) is an excellent forward scout and opportunistic fighter. Not one for the front lines, he or she slips in behind the enemy unnoticed and unleashes a flurry of deadly strikes (10d6 sneak attack damage). The combination of keen senses and monk speed allows this character to reap the benefits of both stealth and detect modes while moving almost as quickly as other characters run.
This is a variant of the monk 20/ shadowdancer 1/ assassin 19 build. Contents[show] Basics Edit
Race: elf
Abilities: (final scores in parentheses)
Strength: 10 Dexterity: 20 (29) Constitution: 12 Wisdom: 10 Intelligence: 10 Charisma: 16
Alignment: any lawful Level progression Edit
Classes by character level
1: rogue 2–3:Bard 4–5: rogue 6–7: Bard 8–9: rogue 10–11: Bard 12–13: rogue 14–15: Bard 16–17: rogue 18–19: Bard 20–21: rogue 22: shadowdancer 23–24: Bard 25–26: rogue 27–28: Bard 29–30: rogue 31–32: Bard 33–34: rogue 35–36: Bard 37–38: rogue 39–40: Bard
Ability increases
All ability increases are in dexterity.
General feats by character level
1: two-weapon fighting 3: ambidexterity 6: weapon finesse 9: weapon focus (dagger) 12: dodge 15: Curse Song - Pick for assassin, or rogue 18: improved two-weapon fighting 21: armor skin 24: epic weapon focus (dagger) 27: epic prowess 30: great dexterity I 33: great dexterity II 36: great dexterity III 39: great dexterity IV
Rogue bonus feats by character level (rogue level in parentheses)
20 (10): crippling strike 26 (13): epic skill focus (hide) 33 (16): epic skill focus (move silently) 38 (19): epic skill focus (search) For Bard Max out Perform and Spellcraft
Skills This build receives 262 skill points over its 40 levels. The skill ranks required by this build are the following.
hide 10 (at level 21 to gain shadowdancer) move silently 8 (at level 21 to gain shadowdancer) tumble 5 (at level 21 to gain shadowdancer)
The other skills most important for this build are the following. Ranks are listed first, with the score modified by the relevant ability (and feats) in parentheses.
25 disable trap (25) class skill for only rogue 43 hide (65) 43 listen (43) 43 move silently (65) 20 open lock (32) class skill for only rogue 23 search (33) class skill for only rogue 23 spot (23) class skill for only rogue 40 tumble (52) Pick
This leaves 2 unused skill points. Stats Edit
Attack bonus
In the absence of magical enhancements, whether from items or spells, this character's attack bonus (AB) when wielding (Rogue) dagger is composed of the following elements at level 40.
24: base attack bonus +12: dexterity modifier +4: feats (weapon focus and epic prowess) -2: dual-wield penalty -2: flurry of blows
36 AB, for attacks per round of +36/+33/+30/+27/+24/+38 / +36/+31
If the character is permitted kamas with a +5 enhancement bonus and gear that provides a +12 bonus to dexterity (increasing the dexterity modifier by 6), the attacks per round become +47/+44/+41/+38/+35/+49 / +47/+42. If the character is additionally permitted to reach the +20 attack bonus cap and acquires haste, the attacks per round become +62/+59/+56/+53/+50/+64/+59 / +62/+57.
Armor class
In the absence of magical enhancements, whether from items or spells, this character's armor class (AC) when wearing (mundane) clothing is composed of the following elements at level 40.
10: base AC +12: dexterity modifier +0: wisdom modifier +4: from monk levels +2: armor skin +1: dodge feat +8: tumble
37 AC
If the character is permitted items with a +5 bonus in each of the four applicable categories (armor, deflection, dodge, and natural) as well as a +6 bonus to each of dexterity and wisdom, the AC total becomes 63. If the character is instead permitted a +20 bonus in each category and a +12 bonus to each of dexterity and wisdom, the AC total becomes 129. Notes Edit
The one level of shadowdancer is included for hide in plain sight, which fits the character design quite well and can be useful for getting out of trouble if the enemy decides to focus on the monk scout, and not the tank the scout is using to distract the target.
Categories:
Character builds May Make thi build
This player character build (monk 20/ shadowdancer 1/ assassin 19) is a forward scout and... Monk 20/ shadowdancer 1/ assassin 19
This player character build (monk 20/ shadowdancer 1/ assassin 19) is a forward scout and... Monk 20/ shadowdancer 1/ Rogue 19
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